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The wild at heart game review3/21/2023 ![]() ![]() There are wolves that can command the powers of ice and snow, bears made of rock that can tremble the earth, and magma-skinned gorillas that can conjure molten lava at will. They're based on real, recognisable animals, only grown to an absurd size and fused with nature in a most unsavoury way. The Kemono themselves are, for the most part, wonderfully designed. There's always a reason you have to go out there, be it in the main story moments or one of the not-quite-as-fleshed-out side-quests, and it always ends with you having to fight a big monster. Maybe some fisherman got chomped by a giant rat, or perhaps merchants are struggling to secure a trade route because a fire monkey is battering anyone that treads upon its territory. Once you're fed, watered, armed, and dangerous, you head out into the wilderness to track and hunt monsters known as Kemono that pose a threat to Minato. Minato is your base of operations, and it's there that you prepare for hunts by forging weapons and armour with the blacksmith, peruse wares at the shop, talk to the locals and pick up side-quests, or take a restorative dip at the local bathhouse. It's a peaceful settlement in the Azuma region of Japan during feudal times. You create your avatar using the excellent character creator and then you're introduced to the town of Minato. The gameplay loop in Wild Hearts is broadly the same as Monster Hunter, but for the uninitiated, we'll sum it up as succinctly as we can. ![]() However, far from being a Monster Hunter clone, thanks to mostly fantastic creature design and splendid, fast-paced combat with an emphasis on ad hoc building, it manages to differentiate itself and stand on its own two feet as a viable alternative. The similarities are plain to see, both structurally and conceptually. Yes, Wild Hearts is a lot like Monster Hunter: World. Let's get the boring paperwork out of the way quickly.
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