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Company of heroes 3 forum3/22/2023 Once a CP is earned, the CP meter resets and the process starts over. Once the CP meter is full, a Command Point is earned and can be spent to unlock a Battlegroup ability. The experience earned by all squads on the battlefield accumulates and increases the player’s Command Point meter. Depending on the type of squad, experience can be earned in a variety of different ways but the primary method of earning experience is through combat. For Company of Heroes 3, we’ve opted to return to the Command Point system of Company of Heroes 1 where Command Points are a spendable resource.Ĭommand Points (CP) are earned throughout a match as the player’s squads earn experience. Like the previous two Company of Heroes installments, Command Points are a resource earned by the player throughout a match. Once a Battlegroup has been locked in however, the other two Battlegroups become unavailable, and the player now only has access to the chosen Battlegroup’s abilities for the remainder of the match. This decision is made in the pre-game lobby and each Battlegroup is added to the player’s “loadout.” At any point during a match, the player can “lock in” any of the three Battlegroups they’ve brought in with them. As mentioned above, before a match begins players will be able to select up to three Battlegroups that they would potentially like to use during the match. The Battlegroup selection process works similarly to the Commander selection process of CoH2. Once a Battlegroup ability is unlocked, the ability may be used at any point during a match (resources permitted).During a match, the player earns and spends Command Points (CP) to unlock Battlegroup abilities along either branch of the Battlegroup tree.During a match, the player locks in one of the three Battlegroups to augment their army and support their strategy.Before a match, the player chooses three Battlegroups to bring into a match.Each Battlegroup consists of ten abilities / units / upgrades split into two main branches.This is achieved by providing multiple branches a player can go down within a Battlegroup tree and offering meaningful choices at each point of a branch. This is intended to promote the replayability of each Battlegroup, allowing players to use the same Battlegroup a variety of different ways across many matches. The Battlegroup system is an evolution of the Commander system intended to continue this legacy while expanding upon it by increasing the diversity of strategies available to the player. Since Company of Heroes 1, we’ve always wanted the Commander system to add variety and “flavor” to core armies, allowing players to quickly adapt their tactics, define their strategies and fulfill an immersive playstyle centered around a Commander’s theme. Like Company of Heroes 1, players will earn Command Points that they can spend to unlock abilities throughout the Battlegroup as they go down each branch of the Battlegroup tree. Once a Battlegroup has been locked, the player will not be able to switch to either of the other two Battlegroups they originally brought into the match.Įach Battlegroup is comprised of 10 Battlegroup Abilities and is split into two main branches. Once the match begins, players can lock in the Battlegroup they would like to use for the remainder of the game. In Multiplayer, Battlegroups will augment and supplement core armies with unique tools, units, upgrades and abilities. Before a match starts, players will be able to select up to three Battlegroups that they may want to use at some point during a match. In Company of Heroes 3, Battlegroups represent the next installment of the Command Doctrines from Company of Heroes 1 or the Commanders from Company of Heroes 2.
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